Troubleshooting
Possible causes:
- Webcam is not detected.
- Another application is using the webcam.
- No face is detected.
- Output protocol is not configured correctly.
- The game is not configured to use the selected head tracking protocol.
Things to check:
- Verify the webcam preview is working.
- Confirm face tracking status is active.
- Verify the correct output protocol is selected.
- Check the game’s head tracking settings.
Possible causes:
- Incorrect axis mapping.
- Gain values are too high.
- Response curves are not suitable.
- Game axis settings are incorrect.
Things to try:
- Start with the Balanced preset.
- Verify axis inversion.
- Reduce gain.
- Reset the profile if necessary.
Possible causes:
- ViGEmBus or vJoy is not installed.
- Virtual Controller is disabled.
- Controller binding is incomplete.
- Another virtual controller application is interfering.
Things to check:
- Verify ViGEmBus or vJoy installation.
- Complete controller binding.
- Test the virtual controller using Windows Game Controllers (
joy.cpl).
Possible causes:
- Virtual Controller is disabled.
- The game is reading the physical controller instead of the virtual controller.
- Auto Clutch is disabled.
Things to check:
- Enable Virtual Controller.
- Verify the game is using the virtual controller.
- Review Auto Clutch timing settings.
Symptoms:
- High CPU usage
- Low frame rate
- Increased latency
Things to try:
- Reduce camera resolution.
- Reduce camera frame rate.
- Close unnecessary applications.
- Use a lower tracking model if available.
Possible causes:
- Webcam is operating at a low frame rate.
- Poor lighting.
- USB bandwidth limitations.
Things to try:
- Improve lighting.
- Connect the webcam directly to the PC.
- Select a lower camera resolution if it provides a higher frame rate.
If the issue cannot be resolved:
- Enable diagnostic logging.
- Reproduce the problem.
- Save the log file.
- Include your Windows version, webcam model, game, and a description of the issue when requesting support.
